The 10mm submachine gun is a very lightweight submachine gun that fires 10mm rounds. If you have not noticed any changes with the gun's stats, post pics of it on this page And it is upgradable, and will serve you well through much of the game.. #3. Log in or sign up to leave a comment Log In Sign Up. It is an excellent weapon e However, as damage is calculated per bullet, it will offer sub-par performance against targets with a higher damage threshold. It BETTER make an appearance through DLC I'm so rustled Well you can mod it to become an automatic 10 mm pistol, which behaves like a 10 mm SMG. Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. The name changed to sniper rifle. I have a bunch of 10mm ammo but the 10mm pistol fully upgraded doesnt do much damage. I mean, the 10mm SMG is pretty signature to the series! Fallout 4. Then they also added it in Fallout 3 and NV, but it looks like they replaced it in this game with just modding the 10mm pistol. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This 10mm SMG is most effective at close-range by unleashing a hail of bullets. Well the 10mm SMG has been iconic since fallout 1 when you first get it from the midget in junktown. Fallout 4. Be the first to share what you think! 1 Background 2 Characteristics 3 Variants 3.1 Comparison 4 Locations 5 Gallery 6 References Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point, Required for fuctionality, install C1ph3rr's mod first then overwrite with this one. By the way put a few point in the Commando perk. It's an iconic weapon in the series, why the hell would they cut that from F4?! I used FO4Edit to make changes to the 10mm SMG's attachments because the suppressors somehow have negative range (what?). The SMG simply has too much spread to be of much use beyond close-range combat. besides the fact 9mm and 10mm submachine guns were useless in fallout 3 here you can litterally mod a pistol to be automatic slap some other cosmetics on it then behold! Oh yeah you can also mod the bullet reciever or whatever. Another downfall of the SMG is its ammunition consumption; if ammunition is not properly managed, the SMG can eat through 10mm rounds at high speeds. I installed a replacer mod that made the r91 and service rifle replace the combat rifle and assault rifle so enemies would use them. 10mm SMG expanded A powerful one handed automatic weapon, the MP9 boasts excellent damage per second against unarmored or lightly armored targets. 100% Upvoted. The SMGs we can build ingame (not including the one actually named submachine gun) function as either rifles or automatics, the game doesn't distinguish between them at all. best. 10mm submachine guns are capable of unleashing a spray of bullets at close range, though lack the ability to fight more distant enemies. Log in to view your list of favourite games. Being able to turn the 10mm pistol into a sub-machine gun on the other hand would be a good idea. Havent seen one yet and im level 33. I wonder why they didn't include a 10 mm submachine gun. The standard 10mm SMG comes with the default 30 Round Mag, but this can be upgraded to a 40 Round magazine or converted to the .45 Caliber. 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