Insta cast doesn't save you anything, unless you are annoyed by having to press 1 more button. PHYSICAL. This consumable heals 250 Health over 25 seconds per use. +2 MP5 Per 10% Missing Mana I am either looking to zone out the ADC, Mage or Jungler, or I'm looking to set my team up with a timely 1-2 into a wall. ROLE QUEST: MID If you are outpressured, focus the wave. Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. PASSIVE - When damaging an enemy god below 60% health with an ability you deal an additional 15 + 25% of your Protections from items and abilities. Man is a malleable creature, but a God is stone, shaped only by the harsh weather of expectation. Tyr Arena build [DAMAGE] Printable View. But I think your discounting the final build a bit. He is using 4 abilities in a row generally, so much like Arthur, without some mana supplementation through blackthorn, glad shield procs, or breastplate, it will be hard to sustain in lane, and more importantly, keep pressure on your opponent. So to say that I'm dependent on blue buff and totem is a dangerous way to play. Once you are level 2, you want to put the point in your 1, and you want to try and clear that wave as fast as possible. Often, I will do this to gank the mid lane. Try to look to improve at poking the wave and the enemy god at the same time with your dashes, as the poke is decent and the frustration will increase and force bad plays. Clear as fast as possible, then head to blue. TYR is the The Lawgiver in the game Smite. Using this item reflects 40% of all damage you take, before mitigations, for the next 5s, back to its owner as Magical Damage. My next items in the build are cad shield and pridwen. For Tyr, you want CDR, defense and an offensive item (maybe, depending on how the game is going). Only occurs once every 30 seconds. Once you get more comfortable, you can advance to the more aggressive builds, because you have enough sustain with Tyr's 2 to stay in lane long enough to finish your first item and come back. 0. +30% Damage vs. Kind of irrelevant outside of the cdr which you can get another item that gives cdr and better stats. Also the passive of genjis is better due to not needing mana that much in solo however cooldown as you said on an aggressive character is extremely powerful. I usually take blink as my second relic because its a great engage tool, and you can ult to get out. Best build for Tyr yet! I hear you. At 75 Stacks Soul Eater Evolves, gaining 15 Physical Power, 5% Physical Lifesteal, and causing abilities to heal you for 20% of damage dealt. Cooldown - 200s. So blackthorn is still a good item. I know this was a bit long and wordy, but for those trying to take the next steps with Tyr, it will take time. Ping or VGS him to wait if you must, it really is important. Cooldown - 130s. With the Assassin build does not mean I want to make a Jungler build. 02-17-2015, 04:04 PM. 2 dashes of the same distance, to cones in front of you that are the same size. Browse Tyr pro builds, top builds and guides. To chase down the enemy, to run away (you are cc immune, you can do it over a wall, and it covers a good distance) or to catch someone by surprise over a wall. I'd much rather have cooldowns on Tyr than using contagion, and I just like the curve of getting cooldowns online earlier. For reference in the video he is either A.2-3+ levels above the enemy or B. with every possible power increasing buff on him. I've built brawlers if I needed to for anti heal, or pesti/contagion. r/Smite: Smite is a third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios on PC, XB1, PS4 and Switch. Make them make bad decisions. If they are doing a lot of damage or are way ahead, 1-2 them in aggressive stance AWAY from your team, then use your guard stance to get away if need be. Great! As for Tyr's ult, it really is not meant for damage. Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air. Each Assist is worth 1 stack. So you can full clear the wave with your aggressive 1-2, then switch and heal off your 2. 1. However I do think some builds need a little fixing especially the blackthorn on solo. I sometimes don't even use all 3 pots in lane depending on who I'm fighting. © Hi-Rez Studios, Inc. All rights reserved. The general combo on a god 1v1 goes 1 of 2 ways, but almost always you start in your aggressive stance. Tyr Solo Build (Season 7) - My In Depth Guide. This item can not be used if you have taken or dealt damage in the last 3s. Timing wise nothing changes. The easy way is to use your 1-2 combo on the wave, then switch stance, and heal with your 2. Check out all info about Tyr, including builds, stats, lore, abilities, history and more! And none have a greater burden of expectation than Tyr, for he is Courage. I think this goes both ways. I typically build Reinforced Greaves since they go so well with Tyr's passive. On Tyr, geting Trans is not a good idea. Tyr Arena build [DAMAGE] Printable View. This allows him slow down his lane opponents clear, lets him counter hunter DPS in team fights, and even lets him break enemies' Magi's Cloak bubbles by himself. I wouldn't personally recommend Runeforged Hammer on him as it only procs on the Ult due to the negation of procs on Knockbacks, so essentially the rest of his kit. Once you have enough to finish your first item (glad shield, blackthorn, boot), back and come back to lane and immediately look to poke if they haven't backed yet. Depending on the enemy might swap out a item for Stone Cutters--Not for the pen necessarily, but for the movement speed to setup stuff easier. +8% Health and 25 Mana Restored on Killing a Jungle Monster JUNGLE FENRIR - Smite Super Builds Ep.50 by Zelkenon. Close. yeah did this in spl and lost so maybe not too good ;/ follow me :) Blackthorn caad shield pridwen, your tanky, max cooldown with bruiser early, great healing and max cooldown. Because they will either have to ult you, which you can just ult away, and then they wasted everything. Give it a try, then tell me it's bad. No, any lower would invalidate him in a 1v1 situation. To your first point about pots, that's fine too. Shield only stacks if you have not taken or dealt damage in the last 5s. Awesome build, best build I have seen for Tyr. +100 Health You could also go more damage like Rune Forge or Hydra's if your feeling spunky, but not as good as the afore mentioned. Each time anything dies within 80 units you gain a stack. Less poke, more sustain, both work. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. +100 Health Since Tyr has 2 dashes and an ult, you have decent mobility in lane and definitely do not have to finish boots before getting your first item (Glad shield or blackthorn). If you are dealt 150 * your level damage while this effect is active, the effect will end early. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s. :cool: You use your 1 and 2 then you swtitch to defense mode. 10:37. Fineokay has even mentioned overcapping by 10% isnt a huge issue if the items are worth it, and mantle has saved my bum many a time. MrPokebrony. I just got Arachne and Tyr and I want to know how they work before I battle with them. As for Tyr's ult, it really is not meant for damage. PASSIVE - Your abilities heal you for 5% of damage dealt. This effect is not interrupted by damage but is interrupted by hard Crowd Control. But my build i posted for mages you can play vs practically any mage, which is why I posted it. Its just a fact. +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown From there, its whatever situational item you need, because you have a decent amount of health, cooldown, healing, and dual protections, so its up to you. After pridwen, its the same situation as above, you can go mantle or whatever else you like. AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%. So if they no longer will fight you, just focus on clearing and proxy to rotate. If you are hitting them consistently with your 1 into your 2, they will burn thru their pots quickly, and you will outpressure. I'm going to have to agree. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Tyr Arena build [DAMAGE] The following is my personal Tyr stragedy, which works very well in arena. Which mana is almost irrelevant in solo due to having the mana buff. You can cancel your dash by hitting your 2 at any time. If you're not peeling, than you need to walk at squishys and make them uncomfortable. Hey everyone, I been playing a lot of Tyr lately, and I've always wanted to make a guide to highlight some of builds and things you should know when learning the character. ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. After using this item you gain a 10% Damage Mitigation Buff for 2s. Tyr Build Guide Full Build . Thats why I try my best to disorient the opposing team. But in the case of tyr, you should def be in instant cast. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed. If you hit the combo above, and push them towards your tower, by the time its done, they will be probably trying to somewhat retreat towards their tower. Again, I see what your saying. Those items mesh well together. Just continue to farm, poke, proxy, invade, and proxy. so the pro move is to do your full combo in the aggressive stance, then switch stance and do the same thing again by stopping your dash early and hitting your 2. This will happen when you face good clear gods like bellona. Tyr Arena build [DAMAGE] The following is my personal Tyr stragedy, which works very well in arena. +75 Health If Tyr is in a fight, its problematic. The embodiment of mankind’s impossible ideals. PASSIVE - Your relics receive 40s Cooldown Reduction. +25 Physical & Magical Protection You can sell boots for anything you like at that point, I like things like Hide of Urchine, Spectral Armor, Void Shield Magi's or Winged Blade, or maybe a Runic or Ancile if you prefer more magical. If Tyr hits you with Fearless in assault stance at max rank, he deals 480 base damage, on top of 270 base damage from power cleave, and then a switch stances to Defense for another 240 base damage fearless and then 270 more from power cleave, also healing himself. :cool: You use your 1 and 2 then you swtitch to defense mode. I want to receive promotions from our partners. I've played both, and most gods I don't play on instant cast. Assist with Minion kills to gain stacks. Usually I need some sort of anti heal in the solo lane, and for the team, so I go pestillence as my one magical dedicated magical defense item. By level 5-8 you should be able to bully most enemy gods in lane. The health early mixed with the prots later is better. In arena I'm getting at least 7-10 kills a game and only about 2-3 deaths a game. There are 2 main build paths as Tyr, one vs. a physical, one vs. a mage, and then there are builds vs healers. 02-17-2015, 05:04 PM. Tyr, clothe… ROLE QUEST: SOLO: COMPLETED! THANATOS - Smite Super Builds Ep.49 by Zelkenon. That's also why I go cooldown on tyr. This effect lasts 7s. Once you learn distances and hitbox sizes, instacast for any ability that doesn't have to aim distance is incredibly more functional once you get used to it. It depends on the matchup. PDA. Tyr's Fearless in Guard Stance was a very underwhelming ability, but now it will Disarm opponents and deal slightly more damage. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold. Tell me what you want to see me build/play next! But feel free to disagree. I understand your point, but try to understand mine and the build as a whole. Gladiator's Shield . Browse The Morrigan pro builds, top builds and guides. Smite Source. You don't need to see the area of his hit boxes once you play him a little bit. That should almost full clear by level 4 if you aren't behind. YOUR ABILITIES 1 THROUGH 3 SHOULD BE ON INSTANT CAST, OR YOUR NOT GOING TO MAXIMIZE TYR AT ALL AND SHOULDN'T REALLY PLAY HIM. Since he can clear quickly, you should be able to eat up farm quick, proxy, invade back camps, and rotate. If you'd like to play that Tyr (many think hes a bad god) you have to play aggressive. It is the safe build because you can't die, and stacking chalice with multi isn't as strong as the double hp pots. Most of the time I don't need to use any pots at all maybe one. I also never really use my ult unless I am looking to confirm a kill, so it is a great escape. You have 3 build paths from the start of the game. +7 HP5 & 7 MP5 while within 60ft of an ally god Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. SmiteBuild. Cooldown - 160s. TYR - Smite Super Builds Ep.46 by Zelkenon. Can only occur once every 45s. The Tyr hadn't played for over a year so I am not mad at him, VS mage solo laners, the build is a bit different. I have semi-specific builds vs a hel, ah puch and chang'e, and most of those include runic and contagion and a totally different play style. +10 Bonus Ability Damage Kill or Assist Lane Minions or Enemy gods to gain stacks. I dont play a lot of my gods on instant cast for said comfort factor. Courage is not the absence of fear, but the will to face the frightening. If not, you've probably done enough damage to make them scared, or play passively. The CC he has is much like Arthur, frustrating and annoying. Press J to jump to the feed. It helps a lot of people that are lazy like me to read everything on the same dark and small font lol. you should not proxy unless you have full boots and another other like blackthorn or gladshield, or you are asking for trouble. 35 Physical … My point to the statement about insta-cast is that with Tyr, it really is better to learn him on insta-cast. His good base damage, combined with good scaling, make him a very good terror to follow behind your tank, absolutely brutalizing and disrupting every member CC'd by your tank. VS typical Physical Solo laners, you want glad shield early. I don't level the 3 (increased power or protections) until last so it isn't relevant early since you wont have any added power or protections.